Essential Mixing Tips for Trap

ryshy

All Star
Joined
May 29, 2013
Messages
3,888
Reputation
-420
Daps
2,843
Reppin
newwave
We all hear lots of trap on a daily basis, and most of it seems to just mold together into some weird undesirable torrent of aggressive poorly mixed bass and simple melodies with no layering (or wayyyy tooo much layering). Now i can talk all day about composing, melodies, drums, sounds, all that shyt, but for now imma tackle mixing.

I think most decent trap producers realize this pretty quickly, but pretty much all of your instruments besides ur drums shouldnt have much if anything going on under 150-200hz. It depends a lot on the song as in some sparse tracks this might not even matter, but if your going for a heavily layered orchestral or synth anthem your gonna need to know this. I usually just group all my instruments together and HP filter above 200 (or 150 if 200 sucks out too much of the "warmth" or depth of my song). This is a pretty lazy way to do things, i mean it will get you by but if you want your shyt to be perfect you can HP or eq out the lower frequencies of each sound individually, which will really allow you to control the balance between the warmth of your instruments and your subbass.

Another easy one is a high shelf on the instruments (or the master channel even). Paired with good reverb (this works especially well with side reverb as it widens the sound of the track), your track will sound a lot cleaner and just professional in general. Be careful here, when your project is compressed into mp3 if your highs are too sharp its gonna sound pretty bad. And that leads me to my next point

You should have a LP/low cut eq on your master track, at around 16k. This will cut out the extremely sharp frequencies that really become apparent when you compress your track.

You should have a group reverb on all your instruments. I also would advise not using build in reverbs from synth vsts, with the higher quality ones like gladiator it sounds great but with something like nexus or even sylenth the reverb isnt that good. Personally i find that a good reverb is one of the most essential parts of mixing. Another thing is knowing how to actually use reverb is essential, you can google what all the controls do. Thats really true for all effects, for a long time i produced halfway knowing how to use effects, but when i sat down and really looked at everything and logically figured out what it does (along with research), my mixing game probably tripled in quality.

Now for what i call "gutting" the track. This is probably one of the first mixing tricks i figured out. What you want to do is make a notch dip in your eq, at around 500hz. Thats a very elementary approach to this though. Really it depends entirely on the track. On some i dont do this at all because it needs that low-mid depth, other times i eq down a lot of the 300-700 area. It really just makes your song sound cleaner and more professional, and it also does wonders for keeping your track from being too loud. Trust me, just mess around with your eq in that area and youll see what i mean.

Now heres the big one, something that EVERY trap producer needs to know. You alwaayyyyssssss completely eq out everything under 20hz. This is inaudible sound that still affects the volume of your song and can cause distortion, but it serves no use. Then between 20 and 30hz you can cut off some more depending on the song, for really bassy distorted songs you probably dont want anything under 28hz, but for more of a bouncy mike will type beat you probably could cut off at about 25hz. Honestly i figured out the 20-30hz frequency trick recently, it does wonders for your subbass.

More subbass stuff, when it comes to mixing subbass if you want to get more of a certain aspect of the subbass, its useful to learn which frequencies make which characteristics. Around 30hz(into 20hz) is the true subbass, the part that everyone wants to stand out. Then theres 60-80hz, which is the other half of the true subbass as i put it. Its more of the part of the subbass that has melodic qualities as opposed to pure rumble, yet it still rumbles. 90hz is a really harmonic frequency like 60, and it is responsible for the punchyness of your kick/bass. Above that is really just space to add/take away color from your bass. You could put a LP filter at 150hz and barely hear a difference in your subbas from un-eq'ed, and still barely hear much of a difference until around 120hz. Use really notched eq's to single out parts of the subbass and boost them or lower them.

Lastly, im gonna throw in something that helps a lot of the time. FIltering your subbass/kick can lead to great results in some tracks. Try cutting off everything above 200hz on your kick for a really dark, sparse, agressive beat. That gives it pure punch with none of that other stuff. Honestly if you want your kick to be punchy ever EQ everything above 300-200hz out. Then if you want your kick and subbass to not clash, you can simply eq out parts of the subbass you dont need, and parts of the kick you dont need. under 90hz the kick is mostly subbass. You dont want this if you already have subbass, so eq all that out. Now your free to compress the shyt outta your kick and you dont have to worry about your kick and subbass fighting. You also can LP the subbass down to 90 which will lead to a cleaner and more dominant subbass.

If you learn how to employ all of these techniques, theres not gonna be much stopping you from having quality trap mixes. These all come together to eliminate the clashing of instruments and drums that ruin so many tracks. What i left out is mixing each sound individually, but i left that out because with everything ive said you should figure what to do about that. If your snare and kick arent being friends, cut out unnecessary clashing frequencies from the sounds.
 

TEKBEATZ

Banging Pads
Staff member
Supporter
Joined
May 1, 2012
Messages
24,712
Reputation
7,130
Daps
59,076
Reppin
Saint Petersburg. FL
We all hear lots of trap on a daily basis, and most of it seems to just mold together into some weird undesirable torrent of aggressive poorly mixed bass and simple melodies with no layering (or wayyyy tooo much layering). Now i can talk all day about composing, melodies, drums, sounds, all that shyt, but for now imma tackle mixing.

I think most decent trap producers realize this pretty quickly, but pretty much all of your instruments besides ur drums shouldnt have much if anything going on under 150-200hz. It depends a lot on the song as in some sparse tracks this might not even matter, but if your going for a heavily layered orchestral or synth anthem your gonna need to know this. I usually just group all my instruments together and HP filter above 200 (or 150 if 200 sucks out too much of the "warmth" or depth of my song). This is a pretty lazy way to do things, i mean it will get you by but if you want your shyt to be perfect you can HP or eq out the lower frequencies of each sound individually, which will really allow you to control the balance between the warmth of your instruments and your subbass.

Another easy one is a high shelf on the instruments (or the master channel even). Paired with good reverb (this works especially well with side reverb as it widens the sound of the track), your track will sound a lot cleaner and just professional in general. Be careful here, when your project is compressed into mp3 if your highs are too sharp its gonna sound pretty bad. And that leads me to my next point

You should have a LP/low cut eq on your master track, at around 16k. This will cut out the extremely sharp frequencies that really become apparent when you compress your track.

You should have a group reverb on all your instruments. I also would advise not using build in reverbs from synth vsts, with the higher quality ones like gladiator it sounds great but with something like nexus or even sylenth the reverb isnt that good. Personally i find that a good reverb is one of the most essential parts of mixing. Another thing is knowing how to actually use reverb is essential, you can google what all the controls do. Thats really true for all effects, for a long time i produced halfway knowing how to use effects, but when i sat down and really looked at everything and logically figured out what it does (along with research), my mixing game probably tripled in quality.

Now for what i call "gutting" the track. This is probably one of the first mixing tricks i figured out. What you want to do is make a notch dip in your eq, at around 500hz. Thats a very elementary approach to this though. Really it depends entirely on the track. On some i dont do this at all because it needs that low-mid depth, other times i eq down a lot of the 300-700 area. It really just makes your song sound cleaner and more professional, and it also does wonders for keeping your track from being too loud. Trust me, just mess around with your eq in that area and youll see what i mean.

Now heres the big one, something that EVERY trap producer needs to know. You alwaayyyyssssss completely eq out everything under 20hz. This is inaudible sound that still affects the volume of your song and can cause distortion, but it serves no use. Then between 20 and 30hz you can cut off some more depending on the song, for really bassy distorted songs you probably dont want anything under 28hz, but for more of a bouncy mike will type beat you probably could cut off at about 25hz. Honestly i figured out the 20-30hz frequency trick recently, it does wonders for your subbass.

More subbass stuff, when it comes to mixing subbass if you want to get more of a certain aspect of the subbass, its useful to learn which frequencies make which characteristics. Around 30hz(into 20hz) is the true subbass, the part that everyone wants to stand out. Then theres 60-80hz, which is the other half of the true subbass as i put it. Its more of the part of the subbass that has melodic qualities as opposed to pure rumble, yet it still rumbles. 90hz is a really harmonic frequency like 60, and it is responsible for the punchyness of your kick/bass. Above that is really just space to add/take away color from your bass. You could put a LP filter at 150hz and barely hear a difference in your subbas from un-eq'ed, and still barely hear much of a difference until around 120hz. Use really notched eq's to single out parts of the subbass and boost them or lower them.

Lastly, im gonna throw in something that helps a lot of the time. FIltering your subbass/kick can lead to great results in some tracks. Try cutting off everything above 200hz on your kick for a really dark, sparse, agressive beat. That gives it pure punch with none of that other stuff. Honestly if you want your kick to be punchy ever EQ everything above 300-200hz out. Then if you want your kick and subbass to not clash, you can simply eq out parts of the subbass you dont need, and parts of the kick you dont need. under 90hz the kick is mostly subbass. You dont want this if you already have subbass, so eq all that out. Now your free to compress the shyt outta your kick and you dont have to worry about your kick and subbass fighting. You also can LP the subbass down to 90 which will lead to a cleaner and more dominant subbass.

If you learn how to employ all of these techniques, theres not gonna be much stopping you from having quality trap mixes. These all come together to eliminate the clashing of instruments and drums that ruin so many tracks. What i left out is mixing each sound individually, but i left that out because with everything ive said you should figure what to do about that. If your snare and kick arent being friends, cut out unnecessary clashing frequencies from the sounds.
This is great tips.. thanks silver
 

ryshy

All Star
Joined
May 29, 2013
Messages
3,888
Reputation
-420
Daps
2,843
Reppin
newwave
what happens when sound clashes? @silver
That's the part i didn't get to because i didn't want to drop the longest post in coli history. The three key ideas when it comes to that is isolating frequencies, picking the right sounds, and volume/panning. Panning an instrument even slightly makes a noticeable difference in how you hear it, tbh im not an expert on this but i think you could probably put slight to heavy panning on all your instruments (ive never tried it but i probably will tonight). But yea just if one instrument in particular is causing a mess (you can find the culprit by muting instruments till you find the problem) then pan that bytch. Then with volume you make the less essential instruments a lil quieter and pan them so you can actually hear it, then make your main instruments louder (not too much) to your own taste. When it comes to panning/volume that's something you learn from practice.

Isolating frequencies is like what i was talking about with the kick and subbass. You just eq out parts of each sound that aren't really necessary, yet clash with other instruments. This happens a lot in the low mids, for higher frequency instruments you should EQ most of the lower end, but not to the point where it sounds hollow. Also if you have lots of hi hats making the song sound cluttered then you could perhaps put a LP filter on a open hi hat at like 8k-9k, and it will take off the kinda sharp parts of the sound leaving the core of it behind. I mean here its a matter of taste, im just giving the basis you have to play around to really figure out how things work. But yea, one thing you can do is look at your frequency spectrum and mute some instruments to see which ones have conflicting frequencies.

Heres my example for picking the right sounds. I was watching a video of justice league remaking aston martin music, they had labels on the mixer for each of their sounds. One was high synth, keys, low synth bass, an maybe a pad for layering or something i forgot. Anyway, this is how professionals make things simplier. You HAVE to give sounds roles. For example again, when i make a track i first find the instrument and melody im basing the song around. Then i usually just add in elements till i have my chorus. Remember that you don't want two basses, or 2 hard leads, or a shytload of brass and strings going on at once (you can only pull this off with really good mixing). Use the different types of instruments to your advantage. Use a pluck with a lead, or a synth with a bass, that's really how you make hip hop.

Lemme add this lil tip also. If you side eq everything below 200hz your track will improve.......a lot. Your bass will be tighter and a lot of clutter will disappear. It will also help your reverb sound cleaner.
 

mortuus est

Veteran
Joined
May 26, 2012
Messages
41,337
Reputation
3,375
Daps
66,206
That's the part i didn't get to because i didn't want to drop the longest post in coli history. The three key ideas when it comes to that is isolating frequencies, picking the right sounds, and volume/panning. Panning an instrument even slightly makes a noticeable difference in how you hear it, tbh im not an expert on this but i think you could probably put slight to heavy panning on all your instruments (ive never tried it but i probably will tonight). But yea just if one instrument in particular is causing a mess (you can find the culprit by muting instruments till you find the problem) then pan that bytch. Then with volume you make the less essential instruments a lil quieter and pan them so you can actually hear it, then make your main instruments louder (not too much) to your own taste. When it comes to panning/volume that's something you learn from practice.

Isolating frequencies is like what i was talking about with the kick and subbass. You just eq out parts of each sound that aren't really necessary, yet clash with other instruments. This happens a lot in the low mids, for higher frequency instruments you should EQ most of the lower end, but not to the point where it sounds hollow. Also if you have lots of hi hats making the song sound cluttered then you could perhaps put a LP filter on a open hi hat at like 8k-9k, and it will take off the kinda sharp parts of the sound leaving the core of it behind. I mean here its a matter of taste, im just giving the basis you have to play around to really figure out how things work. But yea, one thing you can do is look at your frequency spectrum and mute some instruments to see which ones have conflicting frequencies.

Heres my example for picking the right sounds. I was watching a video of justice league remaking aston martin music, they had labels on the mixer for each of their sounds. One was high synth, keys, low synth bass, an maybe a pad for layering or something i forgot. Anyway, this is how professionals make things simplier. You HAVE to give sounds roles. For example again, when i make a track i first find the instrument and melody im basing the song around. Then i usually just add in elements till i have my chorus. Remember that you don't want two basses, or 2 hard leads, or a shytload of brass and strings going on at once (you can only pull this off with really good mixing). Use the different types of instruments to your advantage. Use a pluck with a lead, or a synth with a bass, that's really how you make hip hop.

Lemme add this lil tip also. If you side eq everything below 200hz your track will improve.......a lot. Your bass will be tighter and a lot of clutter will disappear. It will also help your reverb sound cleaner.

thanks breh, do you think when it comes to mixing u have to know the hertz n stuff? me personally im more of hear by ear guy
 

ryshy

All Star
Joined
May 29, 2013
Messages
3,888
Reputation
-420
Daps
2,843
Reppin
newwave
thanks breh, do you think when it comes to mixing u have to know the hertz n stuff? me personally im more of hear by ear guy
Im exactly like that but you figure out the frequencies after a while. Here is IMO some of the best advice i could give to you. You know the i tunes visualizer, and how it responds to the song? You can essentially tell if a song is "working" or not by how the visualizer responds. I use it as a guide to tell what a song is doing right and how everything comes together. You will know if your track is lacking when the visualizer looks like shyt, its honestly like a pet the better food you give it the more it will like you.

But yea, you dont NEED to know the frequencies but ill tell you this, you should learn as much about music as possible. If/when you get in the industry people will put you on the spot when you least expect it. I remember i was collabing with someone on a track and he asked me what key its in. I had no fukking clue (and i still dont). Dude told me i need to look into music theory to help with my melodies (mind you that hes essentially my boss, he knows people in every major label so i gotta do what he says). When it comes to frequencies, understanding them helps soooooooo much with mixing. Doing it by ear is not a good long term strategy, because ear fatigue can lead you to think that something is working when in reality your ruining your track. Also every new track youll have to approach it essentially blind, you have an idea of what parts of the spectrum do what, but you cant say take your EQ and put a low pass at 16k knowing exactly whats gonna happen. If your just going by ear your wasting time you dont have to waste, and your track is not going to be as good as it can be. These tried and true mixing techniques really matter because theyre used for a reason. If your song sounds good to your ears in a daw, that honestly doesnt mean much. When you bounce it to mp3 an play it through crappy headphones or a car, i almost guarentee it will sound like shyt, if you dont know what your doing.

To summarize, there is going to be a point where youll realize you need to gain more technical knowledge about music, whether it be synths or mixing or whatever. Clams casino, wonder why hes off the face of the earth? He was a by the ear guy, he took his time and all that. My friend kris, his uncles are deeeppp in the game. One of them went to the studio to work with clams an said hes ass and has no idea what hes doing. That can happen to a talented producer who doesnt take the time to learn the essentials.
 

mortuus est

Veteran
Joined
May 26, 2012
Messages
41,337
Reputation
3,375
Daps
66,206
Im exactly like that but you figure out the frequencies after a while. Here is IMO some of the best advice i could give to you. You know the i tunes visualizer, and how it responds to the song? You can essentially tell if a song is "working" or not by how the visualizer responds. I use it as a guide to tell what a song is doing right and how everything comes together. You will know if your track is lacking when the visualizer looks like shyt, its honestly like a pet the better food you give it the more it will like you.

But yea, you dont NEED to know the frequencies but ill tell you this, you should learn as much about music as possible. If/when you get in the industry people will put you on the spot when you least expect it. I remember i was collabing with someone on a track and he asked me what key its in. I had no fukking clue (and i still dont). Dude told me i need to look into music theory to help with my melodies (mind you that hes essentially my boss, he knows people in every major label so i gotta do what he says). When it comes to frequencies, understanding them helps soooooooo much with mixing. Doing it by ear is not a good long term strategy, because ear fatigue can lead you to think that something is working when in reality your ruining your track. Also every new track youll have to approach it essentially blind, you have an idea of what parts of the spectrum do what, but you cant say take your EQ and put a low pass at 16k knowing exactly whats gonna happen. If your just going by ear your wasting time you dont have to waste, and your track is not going to be as good as it can be. These tried and true mixing techniques really matter because theyre used for a reason. If your song sounds good to your ears in a daw, that honestly doesnt mean much. When you bounce it to mp3 an play it through crappy headphones or a car, i almost guarentee it will sound like shyt, if you dont know what your doing.

To summarize, there is going to be a point where youll realize you need to gain more technical knowledge about music, whether it be synths or mixing or whatever. Clams casino, wonder why hes off the face of the earth? He was a by the ear guy, he took his time and all that. My friend kris, his uncles are deeeppp in the game. One of them went to the studio to work with clams an said hes ass and has no idea what hes doing. That can happen to a talented producer who doesnt take the time to learn the essentials.

wooo madness, again much love for sharing this info, i dont no everything about casino but im sure the way he gets hes sound is by reverbing a lot? like u said hes by ear so maybe the way he does stuff its like he has a style he is kool with then u have guys like rza who seek more and learn more, what are your thoughts on those mixing boards, like the home studio ones, also another question about sound, you see producers that have made beats on old mpc's like pete rock etc etc, are they actually mixing all their beats? i mean when it comes to sampling you cant do much right? trap is more making as u go so u would have to mix all the sounds unless u sampling, hopefully what im saying is making sense cause im laying down while typing this
 

ItWasWritten

Superstar
Joined
Mar 5, 2013
Messages
10,157
Reputation
1,395
Daps
27,616
Reppin
The Scriptures
This is some great information here folks, Im almost done with school for audio engineering and what he is saying is spot on...

Not just for trap music though, frequency separation is great way to clarify your mixes.

Also, you guys should try panning and putting instruments in different area's, alot of you guys have your sh1t dead in the middle and it sounds boring and your tracks tire very quickly because of it...

Um oh, when you add reverb you should put that reverb on a Aux track, then spread it out between tracks, and unless your doing something experimental and crazy, your supposed to use one type of reverb, the purpose of reverb is to capture the sound and reflections of a room. Same goes with delay's put it on a aux track and spread it out, it also saves a lot of cpu power.


Another tip I can give is levels, which just by turning shyt down you can improve your mix, then add a master bus or limiter later.

before you add a limiter to make everything loud, your total volume should be between -6 and -3db, give yourself some head room. If you have spotify or some other way to here a professional track that is already done, before you put the limiter or whatever your track should be noticeablly quiter than a professional track BEFORE you put the limiter on.

These are all basic principles that will improve your mix, its not too advanced but it will help you guys seperate yourself from the pack. Not just trap though anything really.

Last thing I can say is if you are a beatmaker, the tips given here are enough to make your track sound good, don't pay for somebody to just mix your beats....unless you are just doing thing of instrumentals and plan to not have a rapper on it, it makes no sense other wise because the mixer has to mix all options....meaning a whole completed song not just the beat.

Good Luck.
 

mortuus est

Veteran
Joined
May 26, 2012
Messages
41,337
Reputation
3,375
Daps
66,206
so does this sound good mix wise? i like uzi's sounds




i swear i cant see the link dahell
soundcloud.com/maddecent/uz-trap-shyt-18?in=ball-trap-music
 
Last edited:

ryshy

All Star
Joined
May 29, 2013
Messages
3,888
Reputation
-420
Daps
2,843
Reppin
newwave
OK, so after some more learning theres some things i got wrong

DONT cut 20-30hz, that isnt "audible" but its essential for rumble

30-40hz isnt too important but if its lackin boost it a bit

50hz is the rly resonant bass i think i said that already

60hz is where the "tight" part of the bass spectrum starts. Sometimes peaking ur eq between 50 and 60 can make your bass have more tone. Same with between 30 and 40, except that gives you more of that deep bass tone that everyone wants. Now, heres where it gets interesting. In my experience your bass is gonna be lacking somewhere between the 60-100hz range. It might sound a little too deep without tone or a little too resonant without tightness or rumble. You have to really mess around to find where you need to cut and boost. 80-90hz is THE most important frequency for mixing your subbass. This is what gives it that true tone, with subbass you have your rumble, tightness, and tone. Without that tone you cant actually hear the bass. Boosting around 80-90hz will guarenteed solve that problem.

And if your eqing without being able to see the frequency spectrum while you do it, change that.
 
Top