I played the beta and it's a step in the right direction with being able to flow and strike and hit those crazy angles, but there's still a bunch of stuff they gotta fix. I wonder how old the build is that they used for the beta, cause there was a bunch of stuff I noticed as I was playing like;
1. when you're doing step back attacks, the fighter slides a lot, I can see a lil bit of a slide but they damn near moonwalking as thy're swinging.
2. I see where they're going with the controls with trying to stop people from spamming shyt, but man you gotta have some flexibility to pull off some of the strikes.
3. Swaying has 2 problems that I ran into with the hit detection being off and that there's a slight delay in it where you almost have to preemptively sway rather than doing it on reaction.
4. The grapple timing seems like you gotta be way faster in reacting to deny transitions, like as soon as you see them flinch, you flick the stick and shyt.
5. Fighter specific shyt - Nick Diaz gotta hands like Afro Thunder, them shyts are way to fukkin' fast, especially for the reach he has it's crazy. You can stay out the pocket and as soon as you see an attack coming, you can blast back with a counter combo. Mike Diakiase, his perks really don't match how you gotta use him. He's a karate guy, but he's supposed to have stopping power in his hands with Heavy Hands, but his shyt seems lite as fukk and he doesn't really have power in his feet like that.
There's more stuff but that was all I could come up with off the top of my head.