BobbyWojak
Superstar
"I've been in the game industry for 14 years this year, many of my peers are directors now. I'm very senior, but there is no real opportunity for me to go into director roles in the same way as my peers, despite my expertise," he says.
"My expertise is, quite frankly, top level. You don't get into Naughty Dog and work on characters unless you're at the height of your expertise. But for another opportunity, when it came to leadership, I did feel my skill set was doubted a little bit – I've led a successful project before, but was told elsewhere that I didn't have leadership qualities. Maybe I'm not leadership material though, so I can't say in isolation it's a Black thing.
"When I leave a company though, it's because I feel there's a glass ceiling, and half the time when I'm leaving, the conversation will be like ‘but if we gave you that promotion, would you stay?' and that tells me okay, you've confirmed for me my initial fears that you felt I was capable, somewhat, but you had made other decisions as to not give me that role."
"There is a danger of your Black identity becoming your whole identity to people in the industry," he says. "There are pros and cons. You might feel that [advocacy] in the short-term helps your mental well-being, but I don't know if your career is going to be as smooth the more you loudly identify with your background in a way that doesn't allow people to learn that you're a person. I'm going to be careful in the way I choose my words here – there is a difference between having a voice and being a voice."
Walker undoubtedly has a voice – he's a BAFTA games committee representative and judge, he has been a curriculum advisor and guest lecturer at his alma mater De Montfort University and he has a large social media following, but he wants to use that voice to help people to get better at the craft of making game art. As an example, Walker names a BAFTA panel on the representation of Black people in games, which he agreed to take part in because, to his mind, it allowed him to talk about the craft of character design as much as representational issues, without putting too much emphasis on Black identities.
"Make yourself undeniable" ⏐ Black Voices Progress Report
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