Damn so Ni No Kuni is getting mixed reviews???

courtdog

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I knew it was too good to be true, fanboys hyping up anything PS3 exclusive
Here's a review...

A Beautiful Frustration - Ni No Kuni: Wrath Of The White Witch - PlayStation 3 - www.GameInformer.com

Ni No Kuni: Wrath Of The White Witch
A Beautiful Frustration
Review
by Kimberley Wallace on January 22, 2013 at 11:00 AM
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When Ni No Kuni: Wrath of the White Witch was announced as a collaboration between the famed Studio Ghibli and respected developer Level-5, my eyes lit up. Level-5’s hits take classic gameplay systems and turn them inside out, while Studio Ghibli’s films journey through fantastical lands with breathtaking visuals and deep life lessons. For months now, my imagination has been overflowing with Ni No Kuni’s possibilities – but the reality doesn’t match up to its potential. Ni No Kuni: Wrath of the White Witch is a respectable experience, but it’s far from a Ghibli or Level-5 masterpiece.

Ni No Kuni transports you between a real world and a fantastical one, the heart and soul of the game. It has childlike wonder around every bend – mushrooms grow as staircases, animals rule kingdoms, and Ghibli-inspired monsters meld creativity into every encounter. The vast environments have stunning visuals, and you’re rewarded with a ship for sea exploration and eventually your very own dragon to control.

Sadly, the story and characters don’t have the same allure as the world. Because Studio Ghibli’s name is attached to it, I was expecting strong characterization and narrative. Unfortunately, characters have a dearth of personality and exist only to help the main character, Oliver. The one stand-out is Mr. Drippy, Oliver’s stuffed-toy-turned-sidekick, who has a quip for every occasion. Even he starts to feel like a one-trick pony, though, as the narrative depends too much on him to keep it afloat. Oliver’s journey to give his mother life again should be an emotional one, yet it doesn’t tackle the complexity of the situation in any profound way. Instead, the dialogue is as cheesy and predictable as an after school special.

Above: check out our Test Chamber covering Ni No Kuni

Ni No Kuni features many battles, but most trying is the player’s struggle against old-school mechanics. First off, every area contains an absurd amount of random encounters, and while enemies are visible on the field, they charge instantly once spotting you. Avoiding them is next to impossible, even after upgrading Oliver’s speed.

This problem is exacerbated by limited save points in dungeons (although the world map allows saving at any time). If you die before reaching a save point, you’re transported back to the dungeon’s entrance, grinding through the same enemies again. When you perish, Ni No Kuni also fines you 10 percent of your money to keep earned XP. Death is a possibility in every battle, keeping you constantly alert and forcing you to learn the battle system. Initially, that’s what I liked the most, but the aforementioned issues made this process almost unbearable.

Most actions by characters or recruited familiars execute on a cooldown. The traditional battles aren’t purely spamming “attack,” because you need to strike at the right time to cancel enemy actions or counter attacks. These tactics, along with defending, are vital in every encounter. Use the battle system correctly and you’re more likely to see “glims” on the battlefield, which restore health and magic power and occasionally unleash special attacks.

Despite the adrenaline-pumping intensity, the battle system has its frustrations. Sometimes the window to defend passes far too quickly. Not only must you select defend for your character, you must also order the sub-par AI companions to protect themselves as well. Other times, aggressive tactics are required to cancel a special attack, but the consequences for missing are too dire, forcing you to turtle.

Ni No Kuni is a mercurial experience. One minute I was exploring the world with adoration, and the next I was cursing a cheap boss battle. The journey can be fun; I liked collecting and growing familiars and watching the breathtaking world before me, but Ni No Kuni doesn’t come without frustration. Enter for the beauty, but know it comes with a price.
If nikkaz wanna hype up that, well. You see dem nikkaz starvin over there.
How many times you 3cepts gonna Peter Pan your way thru dinner?
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I always knew the game sucked. You have to play the demo before buying it. The game, like Killzone/Uncharted/Resistance, is overhyped due to being a PS3 exclusive.
 

courtdog

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I always knew the game sucked. You have to play the demo before buying it. The game, like Killzone/Uncharted/Resistance, is overhyped due to being a PS3 exclusive.

Yeah, I know now. I was actually gonna cop this game this week too
But after reading this review from YET ANOTHER REVIEW SITE I realized I don't need to waste my time...
Wrap Up:

http://www.polygon.com/game/ni-no-kuni-wrath-of-the-white-witch/3343
Ni no Kuni is beautiful and charming but its gameplay leaves a lot to be desired

Ni no Kuni's combat, side quests and puzzles never come close to matching the imagination on display in its visuals. I was charmed, but always by stuff surrounding the gameplay — never by the gameplay itself. Level-5 hasn't created a bad game but an inconsistent one that doesn't seem to understand its own strengths and weaknesses. The flashy look and cheerful tone will pull some people through, but at its core, Ni no Kuni: Wrath of the White Witch is missing a chunk of its heart that's hard to ignore.
Playstation 3: Where gameplay takes a backseat to graphics :scusthov:
 

Fatboi1

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The game flopped. 87 metacritic, how this game got 10s? Pfft payola
At least people still play halo 4 oh wait...

:troll:
 

KushSkywalker

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games straight piff if you like oldschool rpgs, final fantasy, dragonquest, tales of series, im like 14 hrs in and shyts filames mignon so far.
 

7PHX

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story's boring but sounds like the reviewer just sucks at playing
 

Dr. Acula

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So posting a few bad reviews/mediocre reviews is considered an overall consensus of "getting mixed reviews" now? I might as well post reviews of Armond White and say "OMG TDKR is getting MIXED reviews" :sitdown:
 

MeachTheMonster

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I read that game informer review like :what: I have to totaly disagree, any gripes about gameplay can be attributed to ALL jrpgs, and I actualy thought they did a better job than most jrpgs at combat, puzzles, exploration, etc.

As for the story it's not the best, but there are some real emotional damn there tear jerking moments in the story. Voice acting is good, graphics are great there is really nothing to complain about if you are a jrpg fan.
 

Fatboi1

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So posting a few bad reviews/mediocre reviews is considered an overall consensus of "getting mixed reviews" now? I might as well post reviews of Armond White and say "OMG TDKR is getting MIXED reviews" :sitdown:
That's how low this dude will stoop to, just to troll. He probably would've posted a user review from Metacritic to post something negative about the game.

Lol funny thing is Halo 4 has the same metacritic score of "87"
Halo 4 for Xbox 360 Reviews, Ratings, Credits, and More - Metacritic

It even has 1 negative review and 3 yellow reviews(average) compared to Ni no Kuni's 2 yellow reviews.
This is Halo 4. A shiny old dog without any new tricks. I got more out of the Halo 1 remake, which at least had the appeal of nostalgia. Playing through an updated version of the original Halo was at times tired or tedious. But it was also a reminder of the raw genius that launched the series. There is none of that in Halo 4, which is a drawn-out retread without any fresh perspective or energy, and furthermore missing a lot of what I need to pull me through a Halo game. Halo 4 demonstrates that if there’s one thing worse than more of the same, it’s less of the same.
They gave it 1 star as a rating. Halo 4 is half the game it should be | Quarter to Three

Just like this thread I give 1 star.

:troll:
 
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