Bungie reveals 'Destiny': An always-on, persistent-world adventure

newarkhiphop

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After nearly two years of rumors and leaks, the Halo franchise architects at Bungie have finally lifted the veil on their next project: Destiny.

Part of a 10-year publishing deal with Activision, Destiny is a persistent-world console shooter where players create and customize their identities and gear in order to venture across a future vision of our own solar system on quests to gather loot and defeat evil.

"If you fail, the last light of civilization will go out," a teaser trailer featuring concept art at the reveal event promised. The world of Destiny doesn't rely on a single hero for salvation, but a community of Guardians, all exploring the galaxy in an effort to save the system and craft their unique legends.

Bungie has made significant investments in the game's multiplayer component to emphasize cooperative play. Single-player purists will be able to quest as a Guardian throughout the galaxy; however, in order to "realize the vision of the game," Destiny will require a constant internet connection on all platforms regardless of play style.

Activision Publishing CEO Eric Hirshberg says that maintaining the vision of Bungie's shooter is key to the always-on requirement, adding "that's the only reason for that restriction." As for player investment to enter the world of Destiny, Hirshberg says that there are "absolutely no plans to charge a subscription fee."

As players explore the world of Destiny, Bungie's network code will constantly work to match players within proximity of each other when they enter public areas (such as quest areas, towns and more). While the concept sounds like an MMO, Bungie says players shouldn't expect to see town squares littered with hundreds of players. "[The] amount of players you see is design controlled," Bungie COO Pete Parsons said, adding it's "not about stuffing as many people in there as possible."

Bungie teased how it will bring the new franchise to multiple devices, showcasing a planned mobile app that would give players statistical information, background on their adventures and notifications of in-world events and invites.

Activision and Bungie have officially announced Destiny for Xbox 360 and PlayStation 3. With Activision's 2013 guidance ignoring any possible profit from a Bungie release, it's likely that Destiny won't be ready to be unleashed until after the next generation of consoles hit store shelves.

Bungie reveals 'Destiny': An always-on, persistent-world adventure | Joystiq

Destiny in the stars: Exploring Bungie's 10-year plan | Joystiq

halo + mass effect + borderlands
 

newarkhiphop

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Unlike its Halo franchise, Destiny does not focus on a single hero. Instead, Bungie has placed its attention on giving players the ability to create their own Guardian, outfitting him or her with different gear, weapons and abilities. Three classes were revealed during the event, each with their own looks and abilities. Bungie wouldn't detail plans for additional classes.

What Bungie would confirm, however, are some of the game's primary features. As a co-op-focused, persistent-world shooter, Destiny will require an internet connection to play on all platforms, whether you choose to play solo or with others. Activision Publishing CEO Eric Hirshberg says that the "desire for connectivity is the only way to realize the vision of the game," and denied rumors of a subscription fee to play the game.

There are "absolutely no plans to charge a subscription fee," he said.


Based on concept art and information provided by Bungie during the event, Destiny appears to pull from multiple sources. Those familiar with its Halo series will recognize the first-person shooter elements, Bungie says, but the game's characters are reminiscent of those found in Mass Effect. The addition of a promised, robust loot-gathering system – with the ability to find new gear and weapons – reminds me of series such as Borderlands. Weapons vary from shotguns and hand cannons to sniper rifles. Gear varies from interchangeable boots, to cloaks and capes, and more. Traveler abilities promise to be massive showpieces of Guardian power. Each piece of loot you earn or collect, according to Bungie, is meant to tell your story.
 

cfountain

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lackluster reveal.
[ame=http://youtu.be/EwOUi4JDC4o]Destiny ViDoc - Pathways Out of Darkness - YouTube[/ame]

could be good.
 

cfountain

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Lol at the text saying my body is ready :heh
wHl.gif
 

MidniteJay

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No disrespect to Bungie but I'd be way more excited for that game if it wasn't in first person. :manny:
 
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