Gizmo_Duck
blathering blatherskite!
- China’s biggest game publishers are rethinking expansion plans
- ‘Wukong’ success also encouraged looking domestically for hits
Hangzhou-based NetEase recruited seasoned creators from Japanese publishers like Capcom, Bandai Namco and Square Enix Holdings Co. in 2020 when it set up the console-focused team. The studio was held up as a key operator in NetEase's push to develop more high-profile hits, helping infuse them with Japanese creative flair. Tencent, similarly, saw Japan's wealth of anime, comics and gaming content — already popular in China — as attractive territory to mine.
Among signs of Tencent's shifting market strategy, the company's longtime Japan chief, Juno Shin, has taken on more global responsibilities in recent years. He now also oversees its search for promising investments in Europe. Last week, he was named the head of its international Venture Lab, widening his remit to nurturing early-stage game developers worldwide.
All that coincided with a revival in the Chinese market after years of stagnation, spurred by incessant regulatory scrutiny.
Kinda crazy how quickly the industry changed since the height of the pandemic