Army Of Two The Devil's Cartel Announced(A remake made by Visceral using Frostbite 2)

Deezay

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EA revealed that their co-op shooter series Army of Two will be making a comeback. Army of Two: The Devil's Cartel will arrive in 2013 on the PS3 and Xbox 360.

In Devil's Cartel, mercenary duo Alpha and Bravo find themselves in the middle of a Mexican drug war. They soon find out that their assignment isn't as straightforward as it initially appeared. They'll have to rely on each other to make it out alive.

Cartel is billed as a "reset" for the series. The story's tone is more "mature" and "gritty" tone than previous installments. Alpha and Bravo appear to be brand-new characters, rather than new codenames for previous protagonists Salem and Rios. Development duties are being handled this time around by Dead Space studio Visceral Games, rather than EA Montreal. Furthmore the game will be using the Frostbite 2 engine from Battlefield 3, rather than Unreal Engine 3.

The basic Army of Two experience remains intact, though. Players will team up with a friend via online or split-screen co-op. They'll be able to customize their mask and weapons. EA says that the upgrade and customization will be deeper than it was in previous installments.

My impression from Army of Two: The 40th Day, the second game, was that the series was going through a bit of an identity crisis. Two-player co-op isn't as special as it was back when the first Army was released; you need more than that to sell a game these days. 40th Day threw a bunch of new features at the wall but none of them really stuck. The game was ultimately just a run-of-the-mill shooter, undistinguishable from any other third-person shooter.

Maybe there's no "big idea" that will make the series fresh again. Maybe it's just a matter of executing two-player co-op better than any other game can. With the developer that made Dead Space and the technology that powered Battlefield 3, Cartel might achieve that goal.

:ehh:
I can Dig it.

Best Line in the First Game:
:bustback::bustback::bustback:

"I'd say the RZA was the best, but I still haven't heard the new U-God album so I can't be sure"
:bustback::bustback::bustback:

shyt had me rollin!:youngsabo:
 

Dirty_Jerz

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the second one was ok when it came out the best part to me was the difficulty

i wonder if it will be gone since the engine is changed


12:25


[ame="http://www.youtube.com/watch?v=wI4hL_wQdHo"]Army of Two: TFD - Ep. 2 "The First Boss" | Echo and Lordskull Adventures - YouTube[/ame]
 

Ice Cold

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Soo no more fist pounds?
I hope this isn't too much like savages... ( the movie)
 

Deezay

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Today EA showed off the first screenshots for Army of Two: The Devil's Cartel. It looks like the co-op series has handled the transition to the Frostbite 2 engine well.

Frostbite 2 is the same technology DICE used for Battlefield 3. One of the big advantages it has over Unreal Engine 3, the engine used for the first couple Army of Two games, is that it supports highly destructible environments. We get a taste of that feature in one screenshot, in which an explosion rips an enormous chunk out of a mountainside. That seems to be a scripted moment, though; hopefully Cartel has the same minute-to-minute destruction featured in BF3.

Cartel is the first game in the series that will be handled by Dead Space studio Visceral Games. They plan to craft a storyline that's more mature than previous installments. They'll be bringing back staple features like equipment customization and two-player co-op, though.

The first two Army of Two games had so-so reviews so there's not going to be an outpouring of enthusiasm for Devil's Cartel just yet. Visceral plans to release Cartel in 2013, though, so they've got plenty of time to win over skeptics.
 
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