Farming has never been so much fun.
Stardew Valley is first and foremost a game of passion.
It was created by Eric Barone over 5 years of development time. It started with a simple idea: an improvement to the beloved and long-running farming simulation game series Harvest Moon. Barone wanted to capture the original spirit of those games, believing that the series’ current entries had lost their magic.
If Stardew Valley has anything, and it has many things, it has magic. Few games are as layered as Stardew Valley. The game isn’t just farming, it’s exploring, talking to people, making friends, discovering secrets, and even a bit of dungeon crawling. The game is filled with things to do, and it’s all based around a day schedule. At the end of every day in the game the player feels satisfied, yet hungry for the next day.
Stardew Valley is also an obvious choice for our list of games made by one person.
But even more impressive, Barone had never made a game before. Barone (and on occasion, his girlfriend) was the only person to ever play test his game almost until release. Even the games publisher, Chucklefish Games, didn’t get a copy of the game before signing. In fact Barone had no idea if his game was good, he had played it so much that he lost perspective on the quality of the game.
The game was officially released for PC in 2016 and has PS4, Xbox One, and Nintendo Switch ports.
Barone described his development process as chipping away at and redesigning for five years. He would get to nearly 80% completion of the game then add a new feature. He spent thousands of hours on just the art alone, designing and redesigning the characters and environment. The game is a product of constant improvement. This is clear in every part of the game.
The game was composed using C# and the Microsoft XNA framework, with everything else done by Barone himself.
While Barone had at one time expressed a desire to never return to game design, he has announced that he is working on a new project.