With "The Cloud" on the horizon will the PS4 stifle innovation?

MeachTheMonster

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Should Xbox One games be built without parity?

Its a question being asked around the community.

Now that we've seen what the technology is capable of. Will 3rd partys utilize it? And how will Sony fit in to this?

With the ps4 leading in market share 3rd parties will be reluctant to use the technology in a meaningful way, unless it can be used on both consoles.

I personally hope "Cloudgine" (the company behind the cloud stuff in crackdown) becomes an engine/middleware company and starts to pass their tech and servers to any dev that wants to use them.

Its just not clear if the PS4 is capable or if Sony and Microsoft can/will come to some type of agreement.

Thoughts?
 

teacher

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Personally I agree....someone is going to have to pay for the extra development costs....some kind of standardized tool set would do wonders. Its up to Sony to actually care....and to the consumers to chose great online destruction? 1080p? :yeshrug:
 

Rekkapryde

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1. Azure is handling the physics processing, not the Xbox One itself. That is a BIG difference since the offline version of Crackdown is a gimped version compared to the online version that has the processing.

2. The game itself has to be impressive, using it in something like Halo would have been better. Even though it's in an pre-alpha state, it could have looked better. We've seen countless tech demos before where the final product wasn't what the vision/demo had people believing.

3. You're relying on an internet connection to get the most out of it and a good connection at that. So that in itself already limits your consumer base. Even though it's becoming more and more minority, you don't want to alienate or limit millions of gamers by pushing an always on internet requirement to play a game at its best state.

I think this will be one of those nice to have things, but won't become the norm anytime soon.
 

teacher

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3. You're relying on an internet connection to get the most out of it and a good connection at that. So that in itself already limits your consumer base. Even though it's becoming more and more minority, you don't want to alienate or limit millions of gamers by pushing an always on internet requirement to play a game at its best state.

I think this will be one of those nice to have things, but won't become the norm anytime soon.

I'd venture to say more people have adequate internet connection then they do 1080p TV sets. :francis:
 

Rekkapryde

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Gamespresso??? So this is some blog shyt.

Is MS in the best position to do this, absolutely. Showing it and continuing to show it on their first party games would be the strategy to use. Convincing 3rd party publishers and other devs to pay for it on a monthly basis would be challenging too esp if they don't feel the need to.
 

MeachTheMonster

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1. Azure is handling the physics processing, not the Xbox One itself. That is a BIG difference since the offline version of Crackdown is a gimped version compared to the online version that has the processing.

2. The game itself has to be impressive, using it in something like Halo would have been better. Even though it's in an pre-alpha state, it could have looked better. We've seen countless tech demos before where the final product wasn't what the vision/demo had people believing.

3. You're relying on an internet connection to get the most out of it and a good connection at that. So that in itself already limits your consumer base. Even though it's becoming more and more minority, you don't want to alienate or limit millions of gamers by pushing an always on internet requirement to play a game at its best state.

I think this will be one of those nice to have things, but won't become the norm anytime soon.

1. Yeah, that's the point. Difference is Microsoft built the Xbox and direct x to work nicely with cloud compute. Sony's stance was that they didn't believe in the tech, so its no guarantee that the ps4 has been built with the capability in mind.

2. It can be used in any game for a multitude of different things. Lifelike crowds/sidelines in sports games is something that comes to mind. It would take a lot of processing power to truly make the crowds believable. This tech would be perfect in the next madden or 2k. And what was shown was not a "tech demo" its not a finished game, but it was playable and running on Xbox consumer hardware.

3. The crackdown demo was optimized for connections speed below what's required for PSNow or Netflix HD streaming. Since its just sending instruction back in forth as opposed to video streams, the bandwidth required is not as much as plenty of other things people use daily.

Only reason it wouldn't become norm is if Sony can't/doesn't get on board.
 

#StarkSet

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I'd venture to say more people have adequate internet connection then they do 1080p TV sets. :francis:
:beli:


umm no why do u think the x1 is getting destroyed in sales right now


at the beginning they were marketing an online only system


people all over still have trash internet
 

MeachTheMonster

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:beli:


umm no why do u think the x1 is getting destroyed in sales right now


at the beginning they were marketing an online only system


people all over still have trash internet

People used the Internet to rally against the interent.

People without the Internet didnt even know or care about the issue:heh:
 

Rekkapryde

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1. Yeah, that's the point. Difference is Microsoft built the Xbox and direct x to work nicely with cloud compute. Sony's stance was that they didn't believe in the tech, so its no guarantee that the ps4 has been built with the capability in mind.

2. It can be used in any game for a multitude of different things. Lifelike crowds/sidelines in sports games is something that comes to mind. It would take a lot of processing power to truly make the crowds believable. This tech would be perfect in the next madden or 2k. And what was shown was not a "tech demo" its not a finished game, but it was playable and running on Xbox consumer hardware.

3. The crackdown demo was optimized for connections speed below what's required for PSNow or Netflix HD streaming. Since its just sending instruction back in forth as opposed to video streams, the bandwidth required is not as much as plenty of other things people use daily.

Only reason it wouldn't become norm is if Sony can't/doesn't get on board.

Interesting.

But we've gotten many dev ducktales before from many companies with things running supposedly on the console hardware. MS is absolutely in the best position to handle it, I don't think anyone disagrees with that. Definitely something to keep an eye on going forward
 

-DMP-

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I don't see this cloud stuff feasible yet because no one really has the servers for it outside of msft, Google, and Amazon.

2 I don't see third parties lining up to spend more money and implement more things for something that hasn't proved to be a viable commodity over the long run. If it can be used for gfx fidelity w/ out sacrificing gameplay then yes I see people jumping on board, because gfx sell games. It's hard to sell real physics tho.
 

Rekkapryde

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I doubt there's many people out there with an HDTV and no access to Internet.

You'd be surprised breh...I learned years ago that I'm not the average consumer. nikkaz with no cable having big ass HDTVs and shyt or basic coax hookups into their shyt. Not even an indoor hdtv antenna to get locals in HD.
 

teacher

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:beli:


umm no why do u think the x1 is getting destroyed in sales right now


at the beginning they were marketing an online only system


people all over still have trash internet

you don't need 50 megs down for the cloud to work, at least from my understanding.
 
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