Why are we defending Activision/Bungie? Destiny is worse than aliens colonial marines.

MeachTheMonster

YourFriendlyHoodMonster
Joined
May 24, 2012
Messages
69,033
Reputation
3,719
Daps
108,813
Reppin
Tha Land
For all the gaming controversies, and accusations of telling lies and taking advantage of consumers. Destiny is the most egregious example of this in recent times. People complain about graphics downgrades, well the entire destiny game was downgraded.

Just look at this shyt

All the locations they talked about, that aren't in the game at all. Old Chicago, The Rings of Saturn.

This is an excerpt from an ign story back in 2013
You’re at the Tower, a reinforced monolith that serves as your home. Here you can socialize, gear up, or group up and then aim for the stars – literally. Jones is a higher-level player, and as such has better gear, including an impressive sleek, black spaceship that makes Staten’s smaller, simpler vessel look like, in his own joking words, a “SpaceCorolla.” Ships will serve various purposes. Only a Scout class was specifically mentioned, though it was implied that space combat will factor into Destiny as well. :comeon:

Whooshing to Mars, the pair finds “the bones of a lost human civilization.” It’s “an ancient city,” Staten detailed. “Buried in sand. The precious remains of a golden age.” Here to prevent you from reaching any of the literal gold that’s rumored to lie beneath the ruins of the Dust Palace are the Sand Eaters, a group of massive, armored rhino-esque creatures known as the Cabal.

A shootout soon turns ugly for Staten’s Warlock and Jones’s Vanguard. Fortunately, a mysterious female player – rocking a Hunter class – speeds in on the very Ghost-like Pike vehicle and helps turn the tide thanks to her unique weapon, dubbed “The Fate of All Fools.” The battle was won thanks to invisible, behind-the-scenes matchmaking that linked the players – think of it as the next evolutionary phase of Bungie’s groundbreaking hopper technology that served as the online backbone for every Halo game starting with 2.

“Every time you run into another player, it’s amazing,” Staten exclaimed. “It just doesn’t happen in other shooters.”

The two of them are now three, and the trio plumbs the depths of the Dust Palace, reaches Charlemagne’s Vault, and Staten scores a new pistol. Like the Huntress’s sidearm, it too has a custom name: “Thorn,” a fitting description for a 45-caliber hand cannon. With this outing complete, the Hunter leaves just as quickly and quietly as she arrived.


Bungie art director Christopher Barrett dubbed Destiny a “mythic science fiction” universe and shared a number of locales we can look forward to visiting: the Cosmodome Breach, the ruins on the edge of the European Dead Zone, the swamps of Old Chicago (likely a nod to Bungie’s original home city), derelict fleets floating in the rings of Saturn, the earth Moon’s Hellmouth, the uncharted depths of Reef, giant obsidian pyramid ships, mile-long tomb ships, and much more.

Then there are the characters we’ll be encountering: fellow Guardians in at least the Titan, Warlock, and Hunter classes; the Fallen, the time-traveling robots known as the Vex, the aforementioned Cabal, Spider Pirates and their rusted machines, evil space zombies, the FOTC (apparently a Guardian faction of some kind) and...that's everything they'd cough up for now.

What fukking game are they playing cause it sure as hell doesnt sound like destiny :aicmon:

Now the news that the DLC is locked away in the disc waiting for you to pay to unlock it.

This shyt is just bad, and I'm not one to usually complain about stuff like this, but they really should be called out for this. I expected much more from bungie, can't believe this is really their follow up to the Halo franchise. Did all the good people leave? Is it activision?

Why are brehs defending this shyt?
 

Fatboi1

Veteran
Supporter
Joined
May 6, 2012
Messages
60,410
Reputation
7,938
Daps
110,616
Long Read
This thread is a collection of posts and my thoughts that show how Destiny's development changed DRASTICALLY within its last year.

It is the reason why the story is lacking, the missions are repititive, and why there are grimoire cards. A lot of shady stuff went down during the end of 2013 and beginning of 2014.

Anyway, let's start off with what the Story was supposed to be like:

STORY: This reddit post from a deleted thread Here explains how Destiny's story was originally during E3 2013. Bungie.net user Diver2441 sums up all of this here:

(Key parts are BOLDED for the lazy)

So recently a Reddit thread came to light detailing what Destiny's narrative looked like in 2013, and it's very different from the ailing excuse for a story we're presented with today: the Traveler bringing the darkness, Crow, different progression through planets and even considerable cut areas. So it becomes apparent that between mid to late 2013 and launch, Bungie gutted the story. Now this is where it gets good, something else happened back in late 2013 before the story was gutted; Joe Staten, Bungie's former lead writer left. Some may think it coincidence, but I think not.

Now the Reddit thread (which has mysteriously disappeared) outlined a story sprawling across a considerably larger solar system, and including a number of characters and factions who never so much as appear in the full game. The prime example of this is Crow, the character/faction who was set out to expose the Traveler and Speaker for in fact bringing the darkness along with the Traveler, and not the Golden Age. A specific reference to Crow can be found in the above video at 1:01, where a mission would have you assist Crow in looting the Archive on venus for details on the Vex Gatelord (which is in fact a mission we end up doing in the main game, but Crow is clearly not a part of it). The Gatelord was said to contain a way to access a pre-Collapse AI construct who had the ability to expose the Traveler, and we can see this in the form of the inaccessible Bunker RAS2.

Even in the PvP, we see a reference to "faction wars" at 1:20 in the video, so it appears that justification and explanation for the different factions in the tower was cut as well.

Destiny's current half assed story starts to make a little more sense when we apply the context that the entire narrative was gutted less than a year before launch, and remade without Bungie's lead writer. Why Joe left, and why Bungie felt the need to completely gut the story of the game and cut huge areas is beyond me, but it's abundantly obvious that there's a lot more going on than meets the eye.

WHAT THE STORY WAS RE-WRITTEN INTO: Grimoire Cards. I'm currently trying to find the post where I discovered this Check Edit2 for Source, but basically back in February 2014, a man was hired to write all the Grimoire Cards. This was clearly the solution to trying to incorporate as much story as possible with what little story was actually in the game. This also is most likely the reason why there is no Grimoire UI in-game, because it was far too close to release to actually incorporate such a thing.

UNUSED LOCATIONS AND FEATURES:

Continuing from Diver2441's post, he mentions:

If we look at an article from 2013 and the reveal ViDoc, it becomes very obvious that the game we have today is vastly different from what it was as little as around a year ago. For starters there are references to areas such as Old Chicago, the ghost fleet in the rings of Saturn, Charlemagne's Vault, and others that very clearly never made it into the full game, despite being fully made and playable around a year ago. Additionally, at 3:24 in the video above, we see an in game location in The Reef, and from 3:43 - 3:51 we see a pine forested area in game that never saw the light of day as well. Even in our own back yard of Old Russia in the retail games, we have locked off areas such as King's Watch, the Jovian Complex, and the Seraphim Vault, none of which are even mentioned in the retail game today.

CUT CONTENT BEING RESOLD AS DLC (POSSIBLY):

This video shows that the majority of the first two expansions of DLC is potentially already on the disc! Even in the beta, areas such as the King's Watch and Seripham Vault were accessible through glitches and yet are not available in the full game (Actually, these places aren't even mentioned in the DLC either!) More proof about these areas can be shown through the data dumps athttp://db.destinytracker.com

I want to note here that this doesn't mean the content is actually finished, but the idea that it could be is annoying and makes sense given the amount of content that had already been cut.

ANOTHER COINCIDENCE: Along with Bungie's Lead Writer departing for unknown reasons, we can't forget about Marty O'Donnell being fired too. We're all aware that the situation had to do with salary, but when Marty left, there was a clear bitterness between him and Bungie. Bungie had changed, and the lead writer had recognized it too. Was it Activision? Probably. But we're not being told the full story and I don't expect us to find out unfortunately.

WHAT BUNGIE MUST DO: There are a variety of options Bungie can do to fix these problems.

  1. GIVE US THE HELD-BACK CONTENT FOR FREE: Unfortunately, this isn't very likely given Activision's greed and contracts already settled in to sell this content later. Some could also argue that it's a good thing this content is being held-back so that the game will stay alive for much longer, although I personally disagree given the lack of content available at launch.

  2. GIVE US JUST THE STORY MISSIONS FOR FREE: This is a bit more reasonable and would solve the overall complaint with Destiny. We know there is a story being held back greatly, and we should not let them sell this to us as DLC.

  3. GIVE US A SCHEDULE AND COMMUNICATE BETTER: This is my final plea to Bungie. The game is already out; we don't need to be left in the dark anymore. They need to tell us when content is being released and what we can expect so that we can voice our opinions better and prevent them from making more mistakes.
THOUGHTS? I know this thread is extremely long in details, but I think it needs to be seen. The Destiny today is not the Destiny we were promised or the one Bungie had even imagined. Locations, ship customization, a real story, and other deleted content were all things planned/created before last year and are all gone now. Something must be done.

(I will continue to edit this post as more info comes along).

EDIT1: Source to Diver2441's post: http://www.bungie.net/en/Forum/Post/70651356/0/0

EDIT2: More details about the Grimoire cards and the fact that all of this "cutting out content" was very recent.

Posted by Reddit user /u/mrdabu:

...Moreover, basic game elements were removed - in the developer commentary for the gameplay reveal the bungie developer (Mike Zak, environment artist) says that the hunter could have gained his weapons and armor through trade with other players or a kind of gambling (8:12). this is not implemented in the release version. The video was released on july 8, 2013 on youtube. So the decision to cut these features out was made in the last year of a more than 5 year development period which is very uncommon.

Perhaps the story is so lame and such a mystery because of all the changes during the last year.

Then he talks about the grimoire cards which contain the story. in the forum of destiny.bungie.org a guy called general battuta says that the grimoire story was „mostly written and edited in one crazy spiny very close to launch“. (sept 14, 2014) On feb 13, 2014, he posted a thread in which he shared his excitement of being hired as a writer for bungie in seattle. this was 7 months before release.

EDIT3: Reddit user /u/PopeOwned gives a little bit more info about Bungie's Lead Writer, Joe Staten, leaving:http://www.reddit.com/r/DestinyTheG...r_redditor_provides_insight_as_to_why/ckthwqk
http://www.reddit.com/r/DestinyTheG...destinys_content_completely_changed_over_the/
 

Fatboi1

Veteran
Supporter
Joined
May 6, 2012
Messages
60,410
Reputation
7,938
Daps
110,616
I'm one of the users who originally created throwawys to bring this story to the community's attention the other day but all of my posts were shadow deleted (even in /r/gaming).

Edit: I am not the original poster of this story (the Alpha tester). I saw his story in AJ's video two days ago and brought it up in this sub reddit with my own opinions on his claims. This is when my posts (and other users posts) were deleted.

Now that the mods aren't deleting these posts I'll give my input on why I think things changed. If you look at the change in the story, it goes from the Traveler being a "bad" guy to having the entire brand appeal of the story revolve around the Traveler as a symbol. The same can be seen in the Halo series with the "Rings" representing a symbolic brand appeal.

The Halo rings not only played a key part in the story of Halo, but they were also heavily relied upon as symbolic imagery used in advertising and branding. I believe that around 2013 when the PR was about to ramp up for Destiny, Activision latched on to the symbolism of the Traveler and decided to use this as the main theme for the game. So they plastered it on box art, posters and all over marketing material.

They wanted to keep the "feel good" idealism of the Traveler being a unified symbol for the game, but that didn't mesh well with the current story so they had all of the elements of the Traveler being bad removed. This is why when you sneak up on a member of the Hive you can hear them say "The Darkness!".

Because you, as a Guardian, were actually supposed to be the "Darkness" but when the story got changed around they sold it as Guardians being heroes - which is why the narrative for the always online MP seems to weakly focus on the idea of supposedly "creating your own story".

I believe that the games tone was originally centered around a first-person narrative, with a coherent conflict - similar to a single player FPS. However, for some reason (or many), they removed many of the first person narrative aspects to the story in order to force the idea of you creating the story as you played through with your friends.

This is why we always hear PR speak from Bungie about this story being "YOUR" story instead of "a" story. There seemed to be an actual story there at one point, but it was gutted most likely due to a change in the marketing appeal of the game.

Disgusting. :mad:
But that shyt still fun though :banderas:
 
Joined
Jul 24, 2014
Messages
578
Reputation
530
Daps
3,080
Reppin
The Other Side of Town
Because brehs who put their faith and money into the game don't want to accept that it's :trash:

hines-ward-crying-1.gif
 

Rekkapryde

GT, LWO, 49ERS, BRAVES, HAWKS, N4O...yeah UMAD!
Supporter
Joined
May 1, 2012
Messages
148,388
Reputation
26,489
Daps
498,651
Reppin
TYRONE GA!
So they threw away finished work cause the writer left :what:

That is some of the dumbest shyt I've seen done. Bungie deserves the bashing for this shyt. Game is still fun, but the story just made no fukking sense. And Now it make sense with this revelation!!! :mindblown:
 

ltheghost

Payin Debts.... N40
Joined
May 29, 2012
Messages
6,500
Reputation
480
Daps
7,426
Reppin
Japan, but from the 989
Bungie was just resting on their laurels about making Halo....and then they put out this Destiny trash thinking that gamers don't give a shyt about the story, just give them something to shoot. They couldn't even get that right. Sub Par FPS belongs in the same crowd with Titanfall.
 
Top