Ultra Street Fighter II's new first-person mode was originally teased in the game’s debut trailer last month. It’s a unique game mode called “Unleash! Ha”DO”ken”, and is specialized for use with the Joy-Con controllers. You can see a glimpse of first person gameplay a 3rd of the way in the trailer.
Screencap:
The box also shows that Ultra Street Fighter II will have some sort of art gallery. Players can view over 250 pages of artwork.
As one final note, the box contains a logo for the MT Framework engine. It does appear that Capcom’s mainstream engine is capable of producing Switch software.
Ultra Street Fighter II - special first-person mode confirmed, art gallery also in - Nintendo Everything
Ultra Street Fighter II - Details on Arcade Mode, Network Battles, Ranked Matches
CAPCOM:ULTRA STREET FIGHTER II The Final Challengers 公式サイト
http://gematsu.com/2017/01/ultra-str...etwork-battles
■ Arcade Standby Feature
In Ultra Street Fighter II: The Final Challengers‘s “Arcade Mode,” in which you battle CPU characters with the goal of reaching the ending, an “arcade standby” feature has been implemented.
By enabling this setting, other players online will be able to challenge you during Arcade Mode, bringing you back to the excitement and tension of the days other players would cut in for a fight at the arcade.
■ Network Battles
Ultra Street Fighter II supports both local and Internet battles. With local battles, you can use the hardware’s wireless feature to fight against nearby players. With Internet battles, you can participate in “Ranked Matches,” where your “Player Points (PP)” and “Battle Points (BP)” accumulate based on your wins and loses, or “Casual Matches,” where you can fight freely without the effect of points. In Ranked Matches, you can check your ranking based on your points and search for opponents under various conditions. It is the perfect feature to develop your skills.
Types of Ranked Matches
There are four types of Ranked Matches:
Quick Match – Searches for players able to fight without setting any conditions.
Custom Match – Set conditions and search for a player that you want to fight against.
Create Match – Create a lobby where you set the battle rules and such, and wait for the players that you want to fight against to join.
Friend Match – Searches for players that you can fight against now from your registered friends list.
Ultra Street Fighter II: The Final Challengers is a 2D fighting game and the newest version in the Street Fighter II series; it is an updated version of Super Street Fighter II Turbo, currently set for release for the Nintendo Switch. This version will add Evil Ryu from the Street Fighter Alpha games and Violent Ken from SNK vs. Capcom: SVC Chaosto the roster. There are no plans for the game to release on other consoles as of now.
Gameplay
There are two graphic options confirmed, which are Classic and HD Remix graphics. However, the characters' character select/victory and defeat/continue arts are remastered from classic graphics version's arts. There is also Dramatic Battle Mode that was featured in home versions of Street Fighter Alpha games.[1] A new soundtrack has been produced for the game, with the music being closer to Super Street Fighter II Turbo and not being remixes with unique styles.
Akuma is now a regularly selectable character in addition of Random Select, and two new characters have been added as well: Evil Ryu and Violent Ken. This marks Violent Ken's first appearance in a mainline Street Fighter game. Evil Ryu retains most of his moves from Ultra Street Fighter IV and his voice is an altered version of Ryu's, sounding more demonic. Violent Ken has new tools carried over from SVC Chaos, such as his command teleport dash, Rasetsu Kyaku.[2].
The game has a few changes from Super Street Fighter II Turbo. Teching throws is now possible[3]. The balance changes from HD Remix aren't returning for Ultra Street Fighter II, with characters retaining their gameplay from Super Street Fighter II Turbo. This means certain moves and changes from HD Remix, like the addition of Ryu's fake Hadoken and Zangief's Spinning Piledriver being a "180" motion are not in the game.
Trivia
Screencap:
The box also shows that Ultra Street Fighter II will have some sort of art gallery. Players can view over 250 pages of artwork.
As one final note, the box contains a logo for the MT Framework engine. It does appear that Capcom’s mainstream engine is capable of producing Switch software.
Ultra Street Fighter II - special first-person mode confirmed, art gallery also in - Nintendo Everything
Ultra Street Fighter II - Details on Arcade Mode, Network Battles, Ranked Matches
CAPCOM:ULTRA STREET FIGHTER II The Final Challengers 公式サイト
http://gematsu.com/2017/01/ultra-str...etwork-battles
■ Arcade Standby Feature
In Ultra Street Fighter II: The Final Challengers‘s “Arcade Mode,” in which you battle CPU characters with the goal of reaching the ending, an “arcade standby” feature has been implemented.
By enabling this setting, other players online will be able to challenge you during Arcade Mode, bringing you back to the excitement and tension of the days other players would cut in for a fight at the arcade.
■ Network Battles
Ultra Street Fighter II supports both local and Internet battles. With local battles, you can use the hardware’s wireless feature to fight against nearby players. With Internet battles, you can participate in “Ranked Matches,” where your “Player Points (PP)” and “Battle Points (BP)” accumulate based on your wins and loses, or “Casual Matches,” where you can fight freely without the effect of points. In Ranked Matches, you can check your ranking based on your points and search for opponents under various conditions. It is the perfect feature to develop your skills.
Types of Ranked Matches
There are four types of Ranked Matches:
Quick Match – Searches for players able to fight without setting any conditions.
Custom Match – Set conditions and search for a player that you want to fight against.
Create Match – Create a lobby where you set the battle rules and such, and wait for the players that you want to fight against to join.
Friend Match – Searches for players that you can fight against now from your registered friends list.
Ultra Street Fighter II: The Final Challengers is a 2D fighting game and the newest version in the Street Fighter II series; it is an updated version of Super Street Fighter II Turbo, currently set for release for the Nintendo Switch. This version will add Evil Ryu from the Street Fighter Alpha games and Violent Ken from SNK vs. Capcom: SVC Chaosto the roster. There are no plans for the game to release on other consoles as of now.
Gameplay
There are two graphic options confirmed, which are Classic and HD Remix graphics. However, the characters' character select/victory and defeat/continue arts are remastered from classic graphics version's arts. There is also Dramatic Battle Mode that was featured in home versions of Street Fighter Alpha games.[1] A new soundtrack has been produced for the game, with the music being closer to Super Street Fighter II Turbo and not being remixes with unique styles.
Akuma is now a regularly selectable character in addition of Random Select, and two new characters have been added as well: Evil Ryu and Violent Ken. This marks Violent Ken's first appearance in a mainline Street Fighter game. Evil Ryu retains most of his moves from Ultra Street Fighter IV and his voice is an altered version of Ryu's, sounding more demonic. Violent Ken has new tools carried over from SVC Chaos, such as his command teleport dash, Rasetsu Kyaku.[2].
The game has a few changes from Super Street Fighter II Turbo. Teching throws is now possible[3]. The balance changes from HD Remix aren't returning for Ultra Street Fighter II, with characters retaining their gameplay from Super Street Fighter II Turbo. This means certain moves and changes from HD Remix, like the addition of Ryu's fake Hadoken and Zangief's Spinning Piledriver being a "180" motion are not in the game.
Trivia
- If the graphic setting is in HD Remix, the characters will use the Japanese voice actors and sound effects from the current Street Fighter games since Street Fighter IV onwards. While Classic graphic settings' sounds remained the same as the previous Street Fighter II update series.
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