Ultra Street Fighter 2 for Nintendo Switch Has Online and 1st Person Mode

Dre Space Age

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Ultra Street Fighter II's new first-person mode was originally teased in the game’s debut trailer last month. It’s a unique game mode called “Unleash! Ha”DO”ken”, and is specialized for use with the Joy-Con controllers. You can see a glimpse of first person gameplay a 3rd of the way in the trailer.



Screencap:

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The box also shows that Ultra Street Fighter II will have some sort of art gallery. Players can view over 250 pages of artwork.

As one final note, the box contains a logo for the MT Framework engine. It does appear that Capcom’s mainstream engine is capable of producing Switch software.


Ultra Street Fighter II - special first-person mode confirmed, art gallery also in - Nintendo Everything

Ultra Street Fighter II - Details on Arcade Mode, Network Battles, Ranked Matches
CAPCOM:ULTRA STREET FIGHTER II The Final Challengers 公式サイト

http://gematsu.com/2017/01/ultra-str...etwork-battles
■ Arcade Standby Feature
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In Ultra Street Fighter II: The Final Challengers‘s “Arcade Mode,” in which you battle CPU characters with the goal of reaching the ending, an “arcade standby” feature has been implemented.

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By enabling this setting, other players online will be able to challenge you during Arcade Mode, bringing you back to the excitement and tension of the days other players would cut in for a fight at the arcade.

■ Network Battles

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Ultra Street Fighter II supports both local and Internet battles. With local battles, you can use the hardware’s wireless feature to fight against nearby players. With Internet battles, you can participate in “Ranked Matches,” where your “Player Points (PP)” and “Battle Points (BP)” accumulate based on your wins and loses, or “Casual Matches,” where you can fight freely without the effect of points. In Ranked Matches, you can check your ranking based on your points and search for opponents under various conditions. It is the perfect feature to develop your skills.

Types of Ranked Matches

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There are four types of Ranked Matches:

Quick Match – Searches for players able to fight without setting any conditions.
Custom Match – Set conditions and search for a player that you want to fight against.
Create Match – Create a lobby where you set the battle rules and such, and wait for the players that you want to fight against to join.
Friend Match – Searches for players that you can fight against now from your registered friends list.

Ultra Street Fighter II: The Final Challengers is a 2D fighting game and the newest version in the Street Fighter II series; it is an updated version of Super Street Fighter II Turbo, currently set for release for the Nintendo Switch. This version will add Evil Ryu from the Street Fighter Alpha games and Violent Ken from SNK vs. Capcom: SVC Chaosto the roster. There are no plans for the game to release on other consoles as of now.



Gameplay
There are two graphic options confirmed, which are Classic and HD Remix graphics. However, the characters' character select/victory and defeat/continue arts are remastered from classic graphics version's arts. There is also Dramatic Battle Mode that was featured in home versions of Street Fighter Alpha games.[1] A new soundtrack has been produced for the game, with the music being closer to Super Street Fighter II Turbo and not being remixes with unique styles.

Akuma is now a regularly selectable character in addition of Random Select, and two new characters have been added as well: Evil Ryu and Violent Ken. This marks Violent Ken's first appearance in a mainline Street Fighter game. Evil Ryu retains most of his moves from Ultra Street Fighter IV and his voice is an altered version of Ryu's, sounding more demonic. Violent Ken has new tools carried over from SVC Chaos, such as his command teleport dash, Rasetsu Kyaku.[2].

The game has a few changes from Super Street Fighter II Turbo. Teching throws is now possible[3]. The balance changes from HD Remix aren't returning for Ultra Street Fighter II, with characters retaining their gameplay from Super Street Fighter II Turbo. This means certain moves and changes from HD Remix, like the addition of Ryu's fake Hadoken and Zangief's Spinning Piledriver being a "180" motion are not in the game.

Trivia
  • If the graphic setting is in HD Remix, the characters will use the Japanese voice actors and sound effects from the current Street Fighter games since Street Fighter IV onwards. While Classic graphic settings' sounds remained the same as the previous Street Fighter II update series.
 
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Dre Space Age

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Some more details on Ultra Street Fighter II: The Final Challengers have emerged via Famitsu. In addition to some of the things we learned from the game’s box art, we now also know that you can customize your fighters in a variety of ways: you will be able to change their color palettes and play online using your unique-looking characters. Fighters will also gain experience and grow stronger as you progress through the game; it’s not known yet if this will only apply to singleplayer modes or if you will be able to use your powered-up fighters in online matches as well.

As for the new first-person mode we recently touched on, Capcom does indeed confirm that you play as Ryu and perform moves including Hadokens, Shoryukens, and Tatsumaki Senpukyakus. You’ll need to take down the Shadaloo Soldiers that appear on screen. Executing a Tatsumaki Senpukyaku is done based on hand positioning and movement speed of your arms.

Unsurprisingly, the game will also feature a Practice Mode where you can, well, practice your moves, combos and so on.

Finally, according to Capcom, development on the game is 50% complete – this likely means that the release of the game is still a ways off.

A couple more Ultra Street Fighter II details: development 50% complete, fighters gain experience, more - Nintendo Everything
 

Dre Space Age

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Color Edit Mode details

Ultra Street Fighter II: The Final Challengers details, screenshots - Nintendo Everything





Capcom has released official details and screenshots for Ultra Street Fighter II based on Famitsu’s latest coverage. Content pertaining to the game’s first-person mode, art gallery, and Color Edit feature are below, courtesy of Gematsu.

“Way of the Hado” / Unleash! Ha-DO-Ken

– Defeat Shadaloo Soldiers with the Joy-Con controllers in each hand and unleash Hadokens and Shoryukens using motion controls and button combinations
– Defeat enemies to clear stages in Stage Mode
– Endless Mode: continue fighting until your health reaches zero
– Training Mode: practice your techniques
– Get “Growth Points” based on the gameplay content, which can be used to strengthen Ryu’s Attack, Speed, Guts, Defense, Luck, and Vital stats
– Strengthen Ryu to your liking in order to aim for the high score

Street Fighter Series High-Resolution Illustration Gallery

– Browse through over 1,400 carefully selected illustrations from SF20: The Art of Street Fighter
– 250dpi high-resolution
– Can magnify even the most minor of text

Color Edit

– Color Edit feature included
– Edit character colors to your liking and store them
– Customize character colors using the touchscreen
– The colors you store can be used in arcade mode, as well as versus and online battles
– Store up to 10 edited colors for each character
 

firemanBk

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A color editor? :krs:
It's exactly what the devs used when making 'new' characters Evil Ryu and Violent Ken. :dry:

It's fine, I used to like playing around with that back in CvS2. A move editor would've blown my mind though.
 

Liquid

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:skip:Were you born yesterday? The game came out in the 90's. We know exactly what we're getting.

:umad:
Trust me man after that nostalgia wears off :wow:

SF II Remix plays like shyt by today's standards :wow:
 
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