The secret developers: What "Next Gen" harware balance means for gaming

Smooth3d

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http://www.eurogamer.net/articles/d...ware-balance-actually-means-for-game-creators

Really good read on the proccess of launching games on new consoles.

Have you ever wondered what developers really think about the latest gaming news and controversies? In this new series of Digital Foundry articles, it's game creators themselves who take centre-stage, offering a fresh, unique perspective on the issues of the day, free to write what they want about the subjects that they are passionate about, with a rock-solid assurance from us that their anonymity will be protected. In short, freshly served, informed opinion direct from the people creating the software we care about, with zero involvement from marketing or PR.

In this first piece, a seasoned multi-platform developer offers up his view on hardware balance - not just in terms of the current Xbox One/PlayStation 4 bunfight, but more importantly on how the technological make-up of both consoles will define the games we play over the next few years. If you're a game-maker that would like to contribute to the Secret Developers series, please feel free to contact us through digitalfoundry@eurogamer.net and be assured that any discussions will be dealt with in the strictest confidence.

With just weeks to go before the arrival of the PlayStation 4 and Xbox One, there seems to be a particular type of mania surrounding the technical capabilities of these two very similar machines. The raw specs reveal numbers seemingly light years apart, which clearly favour one console platform over the other, but it seems to me that at a more global level, people can't quite see the wood for the trees. Spec differences are relevant of course, but of far larger importance is the core design - the balance of the hardware - and how that defines, and limits, the "next-gen" games we will be playing over the next eight to ten years.

At this point I should probably introduce myself. I'm a games developer who has worked over the years across a variety of game genres and consoles, shipping over 35 million units in total on a range of games, including some major triple-A titles I'm sure you've played. I've worked on PlayStation 2, Xbox, PlayStation 3, Xbox 360, PC, PS Vita, Nintendo DS, iPhone, Wii U, PlayStation 4 and Xbox One. I'm currently working on a major next-gen title.

Over my time in the industry I've seen a wide variety of game engines, development approaches, console reveals and behind-the-scenes briefings from the console providers - all of which gives me a particular perspective on the current state of next-gen and how game development has adapted to suit the consoles that are delivered to us by the platform holders.

I was spurred into writing this article after reading a couple of recent quotes that caught my attention:

"For designing a good, well-balanced console you really need to be considering all the aspects of software and hardware. It's really about combining the two to achieve a good balance in terms of performance... The goal of a 'balanced' system is by definition not to be consistently bottlenecked on any one area. In general with a balanced system there should rarely be a single bottleneck over the course of any given frame." - Microsoft technical fellow Andrew Goossen

Dismissed by many as a PR explanation for technical deficiencies when compared to PlayStation 4, the reality is that balance is of crucial importance - indeed, when you are developing a game, getting to a solid frame-rate is the ultimate goal. It doesn't matter how pretty your game looks, or how many players you have on screen, if the frame-rate continually drops, it knocks the player out of the experience and back to the real world, ultimately driving them away from your game if it persists.

Maintaining this solid frame-rate drives a lot of the design and technical decisions made during the early phases of a game project. Sometimes features are cut not because they cannot be done, but because they cannot be done within the desired frame-rate.
It is a good read.
 

Liquid

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:snoop: didnt read it did you.

He said the CPUs are underpowered this time, and they will be the bottleneck.
I know what he said, it still doesn't change the fact that the GPU inside the XBOX One is weak.

You guys really need to stop circling around the facts and just accept what the xbone for what it is
 

Smooth3d

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I know what he said, it still doesn't change the fact that the GPU inside the XBOX One is weak.

You guys really need to stop circling around the facts and just accept what the xbone for what it is
Ive said this before based on the cpu these games console have that it will be the bottleneck. The gpu's are fine. Both are capable. They are trying make up for the fairly weak core by having multiple cores.
 

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Ive said this before based on the cpu these games console have that it will be the bottleneck. The gpu's are fine. Both are capable. They are trying make up for the fairly weak core by having multiple cores.
The GPU's ARE NOT FINE

GPU > CPU in gaming

THE GPU will be the bottleneck
 

Smooth3d

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The GPU's ARE NOT FINE

GPU > CPU in gaming

THE GPU will be the bottleneck
No incorrect. With in reason gpu is very important but the cpu is too. You are not going to pair a caloron with a titan that is a very imbalanced system and will bottleneck the gpu giving your poor performance.

In a real world scenario most will not pair a 7850/70 with Jaguar apu cpu running at 1.6 ghz.
 

MeachTheMonster

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I know what he said, it still doesn't change the fact that the GPU inside the XBOX One is weak.

You guys really need to stop circling around the facts and just accept what the xbone for what it is
:camby:

fukk up outta here with this console wars shyt. If the Xbox gpu is weak then so is the ps4.

You just spent all night yesterday talking about how the jump from last gen to next gen is not very large. But now when it comes to comparing the next gen consoles you wanna act like there is some huge differnce.

:comeon: your two narratives just don't work together.

We've now had plenty of devs go on record to say the differences between the machines won't result to much difference in performace. Xbox one has the best looking game at launch. And it has the only AAA game running at 1080p 60fps. I have no worries about the Xbox ones ability to provide "next gen" gaming experiences.
 

Liquid

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No incorrect. With in reason gpu is very important but the cpu is too. You are not going to pair a caloron with a titan that a very imbalanced system and will bottleneck the gpu giving your poor performance.
mj-laughing.gif


I never said the CPU is not important, but in gaming GPU > CPU...ALL THE TIME.

Let me ask you this as a final question, you have $700...how would you split the money when purchasing a GPU and CPU?
 

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:camby:

fukk up outta here with this console wars shyt. If the Xbox gpu is weak then so is the ps4.

You just spent all night yesterday talking about how the jump from last gen to next gen is not very large. But now when it comes to comparing the next gen consoles you wanna act like there is some huge differnce.

:comeon: your two narratives just don't work together.

We've now had plenty of devs go on record to say the differences between the machines won't result to much difference in performace. Xbox one has the best looking game at launch. And it has the only AAA game running at 1080p 60fps. I have no worries about the Xbox ones ability to provide "next gen" gaming experiences.
The PS4 GPU is weak also, but not baby shyt soft like the XBOX One GPU is.
 

Liquid

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The ps4 CPU is baby shyt soft. And the gpu is reliant on the instructions from the CPU.

The CPU will be the bottleneck.
Breh, why are you putting the PS4 in this conversation? NOBODY brought it up before you did...

What still stands is this:
GPU > CPU

You guys are really showing how distraught you are about the 720P news.
 

Smooth3d

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Breh, why are you putting the PS4 in this conversation? NOBODY brought it up before you did...

What still stands is this:
GPU > CPU

You guys are really showing how distraught you are about the 720P news.
No you being your old passive aggressive self as usual. This applies to both consoles. I do believe the X1 is better balanced from a cpu/gpu standpoint. Thats why Sony said themselves they plan to use the EXCESS gpu power for compute in the future.
 
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