I have two ideas
I'd like a single player openworld Rpg based in the sword and shield fantasy trope universe with a large play area. As far as map size I would like an area as big as the elder scrolls online universe without skipping out on details and depth. I would like a world with a living economy that is stimulated by player actions. Traveling to other parts of the continent is in real time and cannot be fast travelled unless a spell is used. Obviously horses/ caravans/ boats can speed this process up but I'd like the player to feel like they are actually traveling.
As far as actually game play I'd like a dark soulsesque character control. I'd like for the player to start around the age of 18 and grow up throughout the game play to the age of 65ish or until you are killed.
I'd like the storyline to really heavily on decisions made by the main character as he or she accomplishes their goal. I would want there to be a huge element of political control and power between the different kingdoms and principalities. As far as character depth I'd like the main character to have a limited ability which differed from other games ( no I'm the dragon born , and king, and leader of every guild, and master wizard , and bandit king, and wtf ever)
To begin the game, the player will be given a questionnaire to figure out character major goals and minor goals and also to determine starting ability and aptitude.
There would only be humans (no peeves and other shyt)
Second idea
I'd like a mega man battle network game for android/iOS. I'd want it so that different wifi access generated a internet plays ape for your net navi to explore. And everyone using the app could make custom netnavis with themed widgets for your cell phone.
I'd like a single player openworld Rpg based in the sword and shield fantasy trope universe with a large play area. As far as map size I would like an area as big as the elder scrolls online universe without skipping out on details and depth. I would like a world with a living economy that is stimulated by player actions. Traveling to other parts of the continent is in real time and cannot be fast travelled unless a spell is used. Obviously horses/ caravans/ boats can speed this process up but I'd like the player to feel like they are actually traveling.
As far as actually game play I'd like a dark soulsesque character control. I'd like for the player to start around the age of 18 and grow up throughout the game play to the age of 65ish or until you are killed.
I'd like the storyline to really heavily on decisions made by the main character as he or she accomplishes their goal. I would want there to be a huge element of political control and power between the different kingdoms and principalities. As far as character depth I'd like the main character to have a limited ability which differed from other games ( no I'm the dragon born , and king, and leader of every guild, and master wizard , and bandit king, and wtf ever)
To begin the game, the player will be given a questionnaire to figure out character major goals and minor goals and also to determine starting ability and aptitude.
There would only be humans (no peeves and other shyt)
Second idea
I'd like a mega man battle network game for android/iOS. I'd want it so that different wifi access generated a internet plays ape for your net navi to explore. And everyone using the app could make custom netnavis with themed widgets for your cell phone.