Those beautiful moments... Ah...when you first used Mario Mario's cape to glide in the SNES iteration of Super Mario Bros. Remember that? Using your right thumb, you start running for the first time after getting that cape, and after finding an open space, you press Y with your right thumb, Super Mario goes in the air & you start to fly...and the rest is history. Like me, you probably couldn't envision Super Mario or any side-scroller for that matter, without that flying element after that experience. The ability for a game developer to come up w/ a concept that completely changes how you experience a classic gaming concept.
"This, my friends, is the face of an innovator."
But oh how far we have come. Now, if your Destiny Character can't do 40 irrelevant animations during a battle, you feel cheated. In every game we come across something that is an experiment. In most cases, these experiments range from "why is this in this game?" to "F*&k, because my character did a 5 second stylish reload I was killed by a bolt action rifle, thanks..." To those game developers, thanks but no thanks.
"Wait, the fukk you mean my Warlock can't Schmoney Dance??"
But this article isn't trying to highlight those useless features. We are here, because there are certain elements in some video games, AAA titles to indie games, that can change the gameplay dynamic in such a profound way. So profound, that you love to see it be a staple in more games. What brought me to making this article was a thought I had while playing Tomb Raider: Definitive Edition.
If you haven't played it, please, it really is an enjoyable experience & gives you a break from the mainstream multiplayer gaming that has become the go to this generation. So, while climbing a large antenna in an attempt to send a manual S.O.S signal to radio for help, I realized that as great as the game is...It would be exponentially better, almost revolutionary, if they implemented an element from a lesser known adventure game.
"I AM ALIVE."
"Just another day in a post-apocalyptic city. Where's Starbucks...?"
I AM ALIVE had an element that should be implemented in every Action-Adventure game going forward. It's stamina system was ingenious & after playing the title, it made me wonder why it hadn't been implemented before. As much as you can explore & climb, it has a physical cost, forcing you to scale mountains, destroyed buildings & fight in a strategic way as to accomplish it before your character runs out of energy. It created some very pressure filled & enjoyable gameplay, which usually ended with wiping sweat off of your brow because you managed to reach a rest spot before you fell to your death.
Had I been enjoying controlling Lara Croft through these beautiful but dangerous locales & having to worry about accessing the situation as to not over extend her because how horrific would it be to watch Lara slowly slip to her death because she couldn't hang on that rope any longer. It would be insanely fun.
I would have nothing but respect from a developer who saw an amazing element from a different IP & did the right thing by using it to perfect his own.
"Yea but currently I could literally hang here w/ one hand for the next 7 hours if you put your controller down...who needs a red bull..."
And then my head exploded when I started hearing information about the new LotR's game Shadow of Mordor, which has a new gameplay element called the "Nemesis system". To be brief, each character is an individual. And if you are killed by that particular character, he ranks up & becomes considerably harder to kill because of his new skills & armor.
Think about how amazing that is. You're basically building vendettas with random characters in this game. That is crazy. If it works well, I could see DLC or a sequel which ups the ante & every time you lose to the character he becomes so difficult to beat by ranking up, that you become terrified when you see him in the distance. Talk about replay value...
"These Arrows? I learned archery... After I killed you 'BOUT A WEEK AGO..." *Sshmoney dance animation"
It is this type of innovation that we need to continue to see from video game developers. If more of this happens...with the tech we have in the current consoles...we may see a new golden age of gaming very soon.
I mean, one can hope right?
With that being said, I would love if you guys could add different elements from games, fighting to RPG to FPS" that you would like to see be implemented in all games of that genre. Early thanks for your input.
"This, my friends, is the face of an innovator."
But oh how far we have come. Now, if your Destiny Character can't do 40 irrelevant animations during a battle, you feel cheated. In every game we come across something that is an experiment. In most cases, these experiments range from "why is this in this game?" to "F*&k, because my character did a 5 second stylish reload I was killed by a bolt action rifle, thanks..." To those game developers, thanks but no thanks.
"Wait, the fukk you mean my Warlock can't Schmoney Dance??"
But this article isn't trying to highlight those useless features. We are here, because there are certain elements in some video games, AAA titles to indie games, that can change the gameplay dynamic in such a profound way. So profound, that you love to see it be a staple in more games. What brought me to making this article was a thought I had while playing Tomb Raider: Definitive Edition.
If you haven't played it, please, it really is an enjoyable experience & gives you a break from the mainstream multiplayer gaming that has become the go to this generation. So, while climbing a large antenna in an attempt to send a manual S.O.S signal to radio for help, I realized that as great as the game is...It would be exponentially better, almost revolutionary, if they implemented an element from a lesser known adventure game.
"I AM ALIVE."
"Just another day in a post-apocalyptic city. Where's Starbucks...?"
I AM ALIVE had an element that should be implemented in every Action-Adventure game going forward. It's stamina system was ingenious & after playing the title, it made me wonder why it hadn't been implemented before. As much as you can explore & climb, it has a physical cost, forcing you to scale mountains, destroyed buildings & fight in a strategic way as to accomplish it before your character runs out of energy. It created some very pressure filled & enjoyable gameplay, which usually ended with wiping sweat off of your brow because you managed to reach a rest spot before you fell to your death.
Had I been enjoying controlling Lara Croft through these beautiful but dangerous locales & having to worry about accessing the situation as to not over extend her because how horrific would it be to watch Lara slowly slip to her death because she couldn't hang on that rope any longer. It would be insanely fun.
I would have nothing but respect from a developer who saw an amazing element from a different IP & did the right thing by using it to perfect his own.
"Yea but currently I could literally hang here w/ one hand for the next 7 hours if you put your controller down...who needs a red bull..."
And then my head exploded when I started hearing information about the new LotR's game Shadow of Mordor, which has a new gameplay element called the "Nemesis system". To be brief, each character is an individual. And if you are killed by that particular character, he ranks up & becomes considerably harder to kill because of his new skills & armor.
Think about how amazing that is. You're basically building vendettas with random characters in this game. That is crazy. If it works well, I could see DLC or a sequel which ups the ante & every time you lose to the character he becomes so difficult to beat by ranking up, that you become terrified when you see him in the distance. Talk about replay value...
"These Arrows? I learned archery... After I killed you 'BOUT A WEEK AGO..." *Sshmoney dance animation"
It is this type of innovation that we need to continue to see from video game developers. If more of this happens...with the tech we have in the current consoles...we may see a new golden age of gaming very soon.
I mean, one can hope right?
With that being said, I would love if you guys could add different elements from games, fighting to RPG to FPS" that you would like to see be implemented in all games of that genre. Early thanks for your input.
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